This first tutorial goes through the process of creating a fur and groom using peregrine labs Yeti plugin for Maya. I am describing step for step how to go about setting it all up.
In this second tutorial i explain how to make your fur system clump when you have a groom attatched.
I created a simple and straight to the point tutorial series on making a feathery wing.
Check out the details below:
Basic walk through of a few nodes:
This tutorial goes through instancing and creating a feather coat:
This tutorial shows how you can set bounding objects to control of fur should grow or not:
This tutorial goes into controlling a groom through a texture map:
This tutorial goes through setting up your simulation:
This is how to export and import a groom in Yeti
This tutorial explains how to control your hair with a guide curve while animating the mesh.
This tutorial explains how to apply a texture map to a shader and then apply the shader to the yeti node “the fur”.
I also show the settings i usually play with when using V-Ray as my render engine.
This old tutorial was brought back due to a request, it shows how to cache your yeti simulation out.
For more Yeti tutorials have a look at Michael Cauchis page.
Michael explains in very nice detail how to both start a groom and how to manage clumping with Yeti.