Reel primo 2017
Generalist TD reel 2016
Super FK, FK on top of IK in Maya
Bear, Client: Doritos
Rig with muscle system for jiggling action and face rig for expressions.
Mammoth, Client: Hoyhoy
Complete facerig and implementation of different body rig modules from different projects culminating in a final rig for animation. Most processes were scripted using Python
Turtle, Client: king games
Complete body and cartoony facerig. The body and face modules were scripted in Python and the rig was made to scale, bend and deform while still staying on model. I worked closely together with the animators to ensure quality deformation and animation control results.
Swiftsweet, Personal project
Swiftsweet is a modelling, rigging, shading and texturing project that I took on in my sparetime where the goal was to create a solid all purpose biped rig using the rig modules that I had scripted earlier. The rig is the result of modules scripted in Python. Hair is a dynamic nHair system and all animation is done by Michelle From.
Velociraptor/Spider Transformer, Personal project
Transformer rig featuring nCloth wings and various transformation possibilities.
Balloons, Client: Perrier
Rigged 10 different balloons where most of it was scripted using Python.
Each balloon has both live dynamic ropes as well as pre simulated ropes and cloth dynamics for quick preview in animation. Additionally I added a deformer that would simulate wind bursts when the controller was brought close. Scaling the controller would also change the influence area and amount.
Flags, Client: Burberry
Two different cloth simulations done with Maya nCloth. The client had very specific needs regarding the way that the cloth fell and was waving afterwards. The simulation and render of the flags were used at an event at the Griffith Observatory in Los Angeles
check out my latest interview with Chaos Group:
It talks about how we achieved the stop motion look for our CG film.